First topic message reminder :
Someone asked me today why I choose to play without restoring the coop. Obviously I can't compare playing with the coop unlocked to playing without, since I have not done so. But I can share some reasons I like playing without that feature. And I would also be interested in the reasons others might not utilize this feature (because I know there are other players who haven't opened it and I know there are also solo coops), as well as, why players enjoy that part of the game.
The main reason I never opened it, to begin with, is time. I didn't have the time, when I first started the game. I've played other games where you have team obligations, and I didn't want to put myself in a place of commitment when I just didn't have the time to dedicate to it. I wanted to just be able to show up and play for a little bit, work on some of my goals, play more slowly and figure out what I wanted to do, and whether I was even going to like it. I didn't want to deal with any sort of team aspect until I worked all that out. In addition, I noticed that each feature opened changed what you would get in boxes and from Ernie. I wasn't excited to get zoo cards after opening the zoo. Therefore, I didn't want to add another feature and have something else change (ps. since I don't have the coop open I get tcash for those chat stickers. I like, that)
Then, after I figured some things out, I decided that I wanted to make my main focus, trying to build my town the way I want with the tools available through the game. So part of that is managing my land, and making choices about which factories, community buildings and houses and I will and won't buy, as well as, how to do that, while also figuring out how I will go about getting access to the areas I want, on the grid. Working on these goals, as well as, keeping up with my trains, upgrading factories, making coins, working on the zoo, etc., was enough game for me, so I didn't want to add anything to that. Believe it or not, trying to figure out how to open the land on the other end of the grid, while you're still on the left side, takes a bit of planning. And it also takes some planning to figure out how to build a town that will be the town of "now" while also having land designated for community buildings, factories and houses that won't be available until 20 levels later.
I really like that Playrix doesn't have the trains request things from factories you haven't built, so I am not "required" to build them. But because I have not built them all, I am more limited in what I could do in a team environment. I don't want to worry about not contributing enough. But I am meeting all my personal goals, and I have been able to encorporate, "team play" by helping with neighbor orders, as well as using my help requests to help my friends list people get more easy clovers. I don't really "need" help too often, because of my play style. But I like providing opportunities for easy clovers for other players.
With the mini games, events and competitions I find that there's enough to do so that I haven't felt like I'm missing anything by not restoring the coop. I would say, the only reason I would like to open the coop is so I could do regattas once in a while. But since that doesn't seem like something you can do on a once in a while basis, I'm content to skip it all together, at least for now.
I guess players who aren't into the decorating aspect of the game wouldn't find this playing style all that enjoyable. I know there are plenty of players who are in it for the competition. But for me, playing this way is quite satisfying. I know things could change, but this is where I am right now.