I am on Level 54. I have played a lot so leveled up really fast. I made the mistake and started several community buildings at one time and some I didn't even want so it took a while to catch up to get those done.
My question is Do they all have to be completed? Some of them I don't really like or want. I would rather pick some that I like.
And when you reach I think it’s level 70 you’ll have the dubious pleasure of having to make tools in order advance further. A monument cock-up by PlayTricks in my opinion. Nothing should make it harder to progress for people who have shown commitment by making it so far with their town,than unfair barriers. I was lucky in as much as I had almost all my stuff before the tool store was “invented”
Neighbor Jane, Chorilandia and just4fun Agrees with this post
The problem with not building them all is that the game doesn't know you didn't build them and will start asking for goods from them at the level it gave them to you. This means you will either have to chat request for stuff you need or expand your market boxes, which is way more expensive than just building the thing and hiding it.
The only one I'm not building in my level 53 town is the jewelry factory because I do not use ore to make jewelry and I dump Don Pacone and the jeweler the second they appear at the copter pad, unless I have jewelry from the HOL to get rid of.
You will be offered the Tool Exchange at level 60. Upgrade your trains to level 21 (a MUCH better use of ore than jewelry) as fast as you can to get ready for it because you exchange regular tools for power tools to build all comm bldgs after level 60. Once you get used to it, and you will because it is absolutely necessary if you want to keep playing, it's not bad. Here is the wiki page that explains the Tool Exchange. Learn it, live it, love it.
You don't have to complete all the Community buildings...I haven't.
I've been playing for over 3 years. As I progressed, I thought I would see what would happen if I didn't build a couple, namely the hydro dam and fitness centre, which I didn't want to place in my town decor. I also avoided a few ugly houses.
It will work out perfectly okay. I now have a high number of fields and could build a couple more houses to get more fields if I want, but have no problem with tasks. I have completed all town expansions except the last three.
Completing one building at a time is great advice. Factories are very important as you level up and the only one worth missing is the jewellery factory if you so chose.
Save up mining tools and do Ruler of the Mine regularly to gather more coin and tcash. It's the easiest event for giving you resources to grow your town.
I stopped building factories a while ago. Just buy what I need at the market. Never have trouble with tasks. Once I got 100 fields, I stopped building CB's, don't need any more houses and the extra space in the barn not taken up by building materials comes in handy.
Not much you can do if you make the mistake of trying to build more than one CB at a time. Just concentrate on finishing them one at a time, selling off extra building materials b/c the game tends to send you more of what you already have too much of, and not what you're short of LOL.
Landscape them or tuck them in a corner if you find them unattractive but do build them.
I think almost any town we visit will have some edge or corner with CBs and/ or housing all crammed together. In my town, the ugliest CBs are across the back, against the cliffs. (I realized later these are nearly all automobile themed CBs, mostly with lots of visually jarring black paving.)
I guess it isn't strictly necessary to build every community building, but the extra farm fields are pretty useful especially when you get to crop tasks for things that take too long for multiple plantings.
I'm not sure it matters if we do the CBs in order or not, the important thing is not to start more than one at a time. I also stopped buying zoo enclosures because those seemed to affect the parts drop rates. (I think we've been told they don't, I'm not sure how we could know for sure.) For me, finishing the last CB felt like a real accomplishment, partly because it let me start back on the zoo.
I disagree with Kevsville, though, about the tool exchange. What this change did is significantly reduce the number of items accumulating in the barn for the CB. For example, Level 59 Auto repair shop requires 24+34+35 parts to complete. The next one, Level 60 Planetarium requires 30+8+5 parts. My first CB under this system was the Flower Shop. From that one until the last one, I was always able to have the tools needed for a CB by the time I reached that level. It just requires preparation and planning to know which tools the next CB wants and making useful exchanges. The table in the wiki Community Buildings page was really useful for this. https://township.fandom.com/wiki/Community_Buildings#Community_Buildings
dnana1, Chorilandia, Lil Bear and Daneborg Agrees with this post
When I started playing this game a few years ago, I wanted to integrate the CB's and houses into my town design from the start. I didn't want any areas with crowded houses / CB'S. For my town, I've found a way to make that happen. One disadvantage is that many new decorations have to remain in the warehouse for the time being. When I had all the town expansions, I was able to keep one or two areas free for changing decorations and I often redecorate there. Here are three sample images for integrating the houses into my town design:
Mic Miller, Chorilandia, Lil Bear and Daneborg Thinks this post is Awesome
When I started playing this game a few years ago, I wanted to integrate the CB's and houses into my town design from the start. I didn't want any areas with crowded houses / CB'S. For my town, I've found a way to make that happen. One disadvantage is that many new decorations have to remain in the warehouse for the time being. When I had all the town expansions, I was able to keep one or two areas free for changing decorations and I often redecorate there.
I mostly did this, apart from the 6 or 7 CBs I disliked the most. I'm not creative enough to use buildings and deco to make pictures or some of the fantastical things we see in Lucky towns, so my goal was to build a town that looked like it could be a real town and a nice place to live. Like yours, all my buildings have street access and all the multi-family housing has some lawn, trees, flowers or fountains to soften the look.
And, yes, there is space for all that plus some left to change out for Halloween, Christmas, etc. Right now it's a water maze with hodgepodge of fun decor that doesn't really go anywhere else.
That kind of takes us back to the original question of this topic - another reason to buy all the CBs is that population also affects our ability to buy land expansions.
dnana1, just4fun and Daneborg Agrees with this post